πŸ“ŠBusiness Model

Amethyst Wars is a free-to-play mobile game that incorporates multiple revenue streams as described below:

  1. In-Game Purchases: this will be the most relevant revenue stream in the AW ecosystem. Micro-transactions through which players can acquire multiple currencies to enhance their gaming experience, level up their in-game utility elements (characters, weapons, gems, etc.)

  2. Subscriptions: also called Battle Passes; along with the In-Game purchases, this will be a great source of revenue as this allows users to access a premium gaming experience that expires after each season.

  3. Digital Collectables Sales and Trading: there will be multiple seasonal DC drops of in-game utility elements, a portion of which will be sold to non-pirate holders

  4. Marketplace Fees/Creator Fees: AW will count on its own marketplace where Pirates, Chests and in-game utility DCs can be traded. The marketplace collects transaction fees which will generate a small portion of the game revenues

Revenue Growth Drivers

Our efforts on growing the AW ecosystem and increasing the revenue being generated will focus on the following areas:

  1. Number of Downloads: this will have a direct impact on the overall exposure of the game and revenue generated.

  2. Daily Active Users (DAU): increasing DAU by constantly incorporating new elements to the game.

  3. Digital Collectable Unique Holders: this is a key growth driver since it has a direct impact on the secondary market price of DCs and the overall community health in terms of desirability and cohesiveness

  4. Digital Collectable Traded Volume: the higher the volume in secondary market, the higher the royalties and fees collected

  5. Future Digital Collectable drop

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